Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Arrivederci

3
Posts
A member registered Jul 28, 2020

Recent community posts

Sorry if I'm making too many! I have lots of stand abilities in my head.

Stand Name: String Puller

Stand User: Adona Otano

Stats:-

Power: A

Speed: A

Range: D

Durability: D

Precision: B

Potential: D

Ability:-

A close-ranged stand that has the ability to create strings from anything it touches. This stand is pretty useful for pulling an opponent back to your direction if they try to run away. Also useful for throwing projectiles while holding it with a string. However, the range for the strings are 10 meters, anything further than that the string will disappear.

Weakness:-

Has really low durability and string's range are 10 meters. Pretty useful for pulling an enemy who's close but not good for pulling enemy's who are more than 10 meters away.

I made another one, and once again any opinions are allowed!


Stand Name: Bounce

Stand User: Gioh Joestar

Stats:-

Power: A

Speed: B

Range: B

Durability: A

Precision: B

Potential: C

Ability:-

Has the ability to make an object bouncy when hit. The ability also allows grounds and areas to be bouncy. This stand usually allows the user to run away when in danger. This stand's speed increases when jumping on the bouncy area it hits. The ability only affects the user but not others.

Weakness:-

It's quite slow without the speed boost and can be easily outmatched by high-speed stands. The stands ability cannot control how bouncy the object is so using it to escape is a gamble.

(2 edits)

So I was thinking of some downsides/weaknesses. The ability is unable to be spammed and has a 40 second cooldown and I have changed the allowance of hitting someone while time rewinds. So that means this stand WON'T be able to hit someone or interact with anything while time rewinds. Thanks for your opinion/feedback!





I have also changed the skill/ability description.